Advanced Tutorial: In-game footage

Advanced Tutorial: In-game footage

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Name: Advanced Tutorial

Genre: rouge-lite platformer

Setting: fairy-tale looped world

Platform: PC (itch.io)

Monetization: F2P

Engine: Phaser 3

Slogan: One level. Three platforms. Endless gameplay.

๐Ÿ—’๏ธ Description

Most often tutorial levels introduce the players with game's basics, and after that the game itself begins. Advanced Tutorial is a level which stands between the tutorial level and the first level of the game. The player spawns there over and over again even after fulfilling all the level's conditions. The aim of the player is to find a way out of this loop.

Player moves around the platforms, collects coins and dodges bombs, and at the same time explores the level for the changes on it.

The level consists of the three platforms and fits a one screen. There are coins on the level that need to be collected, and platforms that the player can jump on and on which the player can move. After picking up a coin, a bomb spawns in the opposite side of the screen, which is bouncing and preventing the player from picking up the remaining coins. When bomb collides the player, the later dies. After collecting all the coins, level restarts but in a different variation: slight changes occur on the level (not always obvious for the player), which he will have to to explore. The game ends when the player finishes all the variations.

End of game opens a new player's skin (which brings new behavior to character) and opens the next chapter, which upgrades already known core mechanics, thus increasing game's tempo.

Core loop for Advanced Tutorial

Core loop for Advanced Tutorial

๐ŸŽฒ Core mechanics

There is only one playable level in the game and tons of its behavior variations. The game is considered finished when the player has passed all the variations without any deaths for a just one run. Every object on the level (including a character) can change own behavior. What behavior will be for the object in the next level's variations - is unknown for the player.

The main focus is on rouge-lite mechanics:

  1. The behavior of objects on the level differs from run to run, thus preventing the player from building any tactics or learn the level
  2. When the player dies, the run ends
  3. The amount of collected coins preserves after the death
  4. The player can visit an in-game shop to buy perks, which facilitate the next run

There are also secret levels which appear randomly. They help the player to get income fast. But it's a random, so they can never appear at all.

๐ŸŽจ Art style

The game is designed in 2D art style: the level itself is similar to the style of Super Mario Bros., and a character is similar to the Rayman series.